diff options
author | cflip <cflip@cflip.net> | 2022-09-23 17:23:06 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-09-23 17:23:06 -0600 |
commit | ed3b37f6fa7b37429f79a7d229e1134ae316ed7e (patch) | |
tree | e8424d06ac364327c32e18899bc7d837d042bb66 /Basketball.gd | |
parent | c46bb2fca39de21df9c4abbdc9cbbf2262e8ace0 (diff) |
Replace the basketball sprite object with a RigidBody2D
This way we don't have to implement all of the physics ourselves.
Diffstat (limited to 'Basketball.gd')
-rw-r--r-- | Basketball.gd | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/Basketball.gd b/Basketball.gd new file mode 100644 index 0000000..31642ae --- /dev/null +++ b/Basketball.gd @@ -0,0 +1,20 @@ +extends RigidBody2D + +var angular_speed = PI +var start_position + +# Called when the node enters the scene tree for the first time. +func _ready(): + start_position = position + apply_central_impulse(Vector2(500, -800)) + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + rotation += angular_speed * delta + +func _input(event): + if event.is_action_pressed("shoot"): + position = start_position + rotation = 0 + apply_central_impulse(Vector2(500, -800)) |