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authorLogan <logan@cflip.net>2022-09-23 20:42:32 -0600
committerLogan <logan@cflip.net>2022-09-23 20:42:32 -0600
commitc0d37da4fd91352f9fa9c7ff1219fea96283be17 (patch)
treee9af0f687b0b3cc663d39673ce4faea8663a99d3 /Basketball.gd
parentd0915c865ae0f56e05e92cee798dffa6b494a682 (diff)
Created folders and renamed files and nodes to standard naming scheme.
Diffstat (limited to 'Basketball.gd')
-rw-r--r--Basketball.gd27
1 files changed, 0 insertions, 27 deletions
diff --git a/Basketball.gd b/Basketball.gd
deleted file mode 100644
index 40d189c..0000000
--- a/Basketball.gd
+++ /dev/null
@@ -1,27 +0,0 @@
-extends RigidBody2D
-
-var start_position
-var do_reset = false
-var is_reset = true
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- start_position = position
-
-# Override the default physics when we want to manually reset the position and rotation.
-func _integrate_forces(state):
- if do_reset:
- state.transform = Transform2D(0, start_position)
- state.linear_velocity = Vector2()
- state.angular_velocity = 0
-
- do_reset = false
- is_reset = true
-
-func _input(event):
- if event.is_action_pressed("shoot"):
- if is_reset:
- apply_impulse(Vector2(10, 10), Vector2(500, -800))
- is_reset = false
- else:
- do_reset = true