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author | cflip <cflip@cflip.net> | 2022-09-24 20:45:34 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-09-24 20:45:34 -0600 |
commit | f7b5af4ec8ef37c180c3dbdb9c0f787d5510907f (patch) | |
tree | 486a5a52599f98659b0c8a942311f218d04a4676 | |
parent | c0862abe758c30b917186e1a70c94095ff068d7c (diff) |
Don't allow dragging the basketball while it is in physics mode
-rw-r--r-- | scripts/basketball.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/basketball.gd b/scripts/basketball.gd index 51137e3..14e898d 100644 --- a/scripts/basketball.gd +++ b/scripts/basketball.gd @@ -49,7 +49,7 @@ func _process(delta): start_position.x = clamp(start_position.x, 0, 1024) func _input(event): - if event.is_action_pressed("shoot") and ready_to_hold: + if event.is_action_pressed("shoot") and ready_to_hold and waiting_for_shoot: $Sprite.position = event.position - start_position $GhostSprite.visible = true $GhostSprite.rotation = $Sprite.rotation |