diff options
author | Logan <logan@cflip.net> | 2022-09-24 18:01:37 -0600 |
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committer | Logan <logan@cflip.net> | 2022-09-24 18:01:37 -0600 |
commit | f0b2e02543d0d4acf603f3f1a0c298e80b8227f1 (patch) | |
tree | 1acdabc1f053f40e055cdfcd4fc8e34b9c927bdd | |
parent | b41e2b9eeee4370b9f42d63708ab25ee81490996 (diff) |
Made power of basketball depend on cursor position.
-rw-r--r-- | scenes/level.tscn | 1 | ||||
-rw-r--r-- | scripts/basketball.gd | 18 | ||||
-rw-r--r-- | scripts/interface.gd | 3 |
3 files changed, 4 insertions, 18 deletions
diff --git a/scenes/level.tscn b/scenes/level.tscn index cd1b8df..156f530 100644 --- a/scenes/level.tscn +++ b/scenes/level.tscn @@ -33,4 +33,3 @@ shape = SubResource( 1 ) position = Vector2( 156, 371 ) [connection signal="score" from="Hoop" to="Interface" method="_on_Hoop_score"] -[connection signal="change_power" from="Basketball" to="Interface" method="_on_Basketball_change_power"] diff --git a/scripts/basketball.gd b/scripts/basketball.gd index 246af81..f9fd4a1 100644 --- a/scripts/basketball.gd +++ b/scripts/basketball.gd @@ -1,13 +1,12 @@ extends RigidBody2D -signal change_power - export var spin_speed = -1 export var move_speed = 300 var start_position var waiting_for_shoot = true -var power = 100 +var power +var power_magnitude = 10 var spin_rotation = 0 var ready_to_shoot @@ -24,9 +23,7 @@ func toggle_mode(): set_use_custom_integrator(waiting_for_shoot) func shoot(): - var x_power = power * 5 - var y_power = power * -8 - apply_impulse(Vector2(10, 10), Vector2(x_power, y_power)) + apply_impulse(Vector2(10, 10), Vector2(power)) # Override the default physics when we want to manually set the position and rotation. func _integrate_forces(state): @@ -44,18 +41,11 @@ func _process(delta): if Input.is_action_pressed("ui_right"): start_position.x += move_speed * delta start_position.x = clamp(start_position.x, 0, 1024) - if Input.is_action_pressed("ui_up"): - if power < 200: - power += 0.5 - emit_signal("change_power", power) - if Input.is_action_pressed("ui_down"): - if power > 10: - power -= 0.5 - emit_signal("change_power", power) func _input(event): if event.is_action_released("shoot"): if ready_to_shoot or !waiting_for_shoot: + power = (position - event.position) * power_magnitude toggle_mode() func _on_Area2D_mouse_entered(): diff --git a/scripts/interface.gd b/scripts/interface.gd index 4f2c8b1..453f468 100644 --- a/scripts/interface.gd +++ b/scripts/interface.gd @@ -5,6 +5,3 @@ func _ready(): func _on_Hoop_score(): text = "Score: " + str(global_variables.score) - -func _on_Basketball_change_power(power): - text = "Power: " + str(power) |