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authorLogan <logan@cflip.net>2022-09-26 00:37:07 -0600
committerLogan <logan@cflip.net>2022-09-26 00:37:07 -0600
commitedb36b840a32f5b9cd799d709a747edc1bb622a8 (patch)
treee986cd224ade13ba5ed4b40f2e12335966e64565
parentf5cc58b03a960a3ca5365c79e96bc7b5b1ca2b78 (diff)
Made improvements to efficiency and readability of code.
-rw-r--r--scripts/basketball.gd22
1 files changed, 12 insertions, 10 deletions
diff --git a/scripts/basketball.gd b/scripts/basketball.gd
index 31d082a..ea9fe65 100644
--- a/scripts/basketball.gd
+++ b/scripts/basketball.gd
@@ -2,17 +2,17 @@ extends RigidBody2D
export var spin_speed = -1
export var move_speed = 60
+export var power_magnitude = 10
var start_position
var is_dragging = false
var waiting_for_shoot = true
-var power
-var power_magnitude = 10
-var spin_rotation = 0
var ready_to_shoot
var ready_to_hold
-var exit_position
+var power
+var spin_rotation = 0
var has_exited
+var exit_position
func _ready():
start_position = position
@@ -52,23 +52,25 @@ func _process(delta):
func _input(event):
if event.is_action_pressed("shoot") and ready_to_hold and waiting_for_shoot:
- $Sprite.position = event.position - start_position
+ is_dragging = true
$GhostSprite.visible = true
+ $Sprite.position = event.position - start_position
$GhostSprite.rotation = $Sprite.rotation
- is_dragging = true
if !has_exited and is_dragging and event is InputEventMouseMotion:
$Sprite.position = event.position - start_position
if event.is_action_released("shoot"):
- if is_dragging and ready_to_shoot or !waiting_for_shoot:
+ if !waiting_for_shoot:
+ toggle_mode()
+ if is_dragging and ready_to_shoot:
+ is_dragging = false
+ $GhostSprite.visible = false
+ $Sprite.position = Vector2()
var basketball_position
if has_exited:
basketball_position = exit_position
else:
basketball_position = event.position
power = (start_position - basketball_position) * power_magnitude
- $Sprite.position = Vector2()
- is_dragging = false
- $GhostSprite.visible = false
toggle_mode()
func on_OuterShape_mouse_entered():