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authorcflip <cflip@cflip.net>2022-09-26 21:32:35 -0600
committercflip <cflip@cflip.net>2022-09-26 21:32:35 -0600
commit82e8d2eba1811a88a5c86777ed0b0dedfe057cf9 (patch)
treefa6570324d160ea952aa91929f4b377e9921b867
parent9e9a9475481fd52db1f1247d2f35bd664b211c1d (diff)
Remove debug testing controls
-rw-r--r--scripts/basketball.gd6
1 files changed, 0 insertions, 6 deletions
diff --git a/scripts/basketball.gd b/scripts/basketball.gd
index feed262..857e991 100644
--- a/scripts/basketball.gd
+++ b/scripts/basketball.gd
@@ -38,16 +38,10 @@ func _integrate_forces(state):
state.linear_velocity = Vector2()
state.angular_velocity = 0
-# Temporary testing controls
func _process(delta):
if waiting_for_shoot:
$Sprite.rotation += spin_speed * delta
$GhostSprite.rotation += spin_speed * delta
- if Input.is_action_pressed("ui_left"):
- start_position.x -= move_speed * delta
- if Input.is_action_pressed("ui_right"):
- start_position.x += move_speed * delta
- start_position.x = clamp(start_position.x, 0, get_viewport_rect().size.x)
func _input(event):
if event.is_action_pressed("shoot") and mouse_over_ball and waiting_for_shoot: