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authorLogan <logan@cflip.net>2022-09-24 12:03:55 -0600
committerLogan <logan@cflip.net>2022-09-24 12:03:55 -0600
commit1ba96860017fa48873f180769e84d2fbf90c7ee1 (patch)
tree93f72820d389263d32abe958988892e8d9e50f25
parenta6bceeb085fda9c53ec88be64dee8f8886d41fce (diff)
Initial system to change power with UP and DOWN keys.
-rw-r--r--scenes/hoop.tscn3
-rw-r--r--scripts/basketball.gd15
2 files changed, 17 insertions, 1 deletions
diff --git a/scenes/hoop.tscn b/scenes/hoop.tscn
index 537589a..0270685 100644
--- a/scenes/hoop.tscn
+++ b/scenes/hoop.tscn
@@ -18,6 +18,9 @@ b = Vector2( 17.4, -1 )
[node name="Hoop" type="StaticBody2D"]
scale = Vector2( 5, 5 )
script = ExtResource( 3 )
+__meta__ = {
+"_edit_group_": true
+}
[node name="BackgroundSprite" type="Sprite" parent="."]
light_mask = 4
diff --git a/scripts/basketball.gd b/scripts/basketball.gd
index 8cf169d..ca7745d 100644
--- a/scripts/basketball.gd
+++ b/scripts/basketball.gd
@@ -3,6 +3,7 @@ extends RigidBody2D
var start_position
var do_reset = true
var is_reset = true
+var power = 100
func _ready():
start_position = position
@@ -19,12 +20,24 @@ func _integrate_forces(state):
do_reset = false
is_reset = true
+func _process(_delta):
+ if Input.is_action_pressed("ui_up"):
+ if power < 200:
+ power += 1
+ print(power)
+ if Input.is_action_pressed("ui_down"):
+ if power > 10:
+ power -= 1
+ print(power)
+
func _input(event):
if event.is_action_pressed("shoot"):
if is_reset:
set_angular_damp(-1)
gravity_scale = 1
- apply_impulse(Vector2(10, 10), Vector2(500, -800))
+ var x_power = power * 5
+ var y_power = power * -8
+ apply_impulse(Vector2(10, 10), Vector2(x_power, y_power))
is_reset = false
else:
gravity_scale = 0