#include #include #include typedef struct { int code_point; SDL_Point next_glyph_offset; SDL_Rect bounds; char *bitmap; int bitmap_size; } BDFFontChar; typedef struct { SDL_Rect bounds; BDFFontChar *chars; int num_chars; int char_index_for_code_point[128]; } BDFFontInfo; /* Create a texture containing all of the glyphs in a specified BDF file. */ SDL_Texture *bdf_create_texture(SDL_Renderer *renderer, BDFFontInfo *font) { SDL_Texture *result; SDL_Surface *surface = SDL_CreateRGBSurface(0, 8 * font->num_chars, font->bounds.h, 32, 0, 0, 0, 0); printf("Made surface of size %dx%d\n", surface->w, surface->h); SDL_LockSurface(surface); for (int i = 0; i < font->num_chars; i++) { BDFFontChar chair = font->chars[i]; for (int y = 0; y < font->bounds.h; y++) { int bits_for_row = chair.bitmap[y]; for (int x = 0; x < 8; x++) { int bit_index = 7 - x; int current_bit = bits_for_row & (1 << bit_index); int xp = x + i * 8; int yp = y; ((Uint32*)(surface->pixels))[xp + yp * surface->w] = current_bit ? 0xffffffff : 0; } } } SDL_UnlockSurface(surface); result = SDL_CreateTextureFromSurface(renderer, surface); if (result == NULL) { fprintf(stderr, "Failed to create texture: %s\n", SDL_GetError()); } SDL_FreeSurface(surface); return result; } /* * Loads a BDF font file into a data structure. * TODO: This is extremely atrocious! */ BDFFontInfo bdf_read_font(const char *filename) { FILE *fp; char *line = NULL; size_t len = 0; ssize_t bytes_read; BDFFontInfo result; result.bounds.x = 0; result.bounds.y = 0; result.bounds.w = 0; result.bounds.h = 0; result.chars = NULL; result.num_chars = 0; fp = fopen(filename, "r"); if (fp == NULL) { fprintf(stderr, "Failed to open file from %s\n", filename); return; } int is_reading_bitmap = 0; int char_counter = -1; while ((bytes_read = getline(&line, &len, fp)) != -1) { if (strncmp(line, "FONTBOUNDINGBOX", 15) == 0) { sscanf(line, "FONTBOUNDINGBOX %d %d %d %d\n", &result.bounds.w, &result.bounds.h, &result.bounds.x, &result.bounds.y); } if (strncmp(line, "CHARS", 5) == 0) { sscanf(line, "CHARS %d\n", &result.num_chars); result.chars = malloc(result.num_chars * sizeof(BDFFontChar)); } if (strncmp(line, "STARTCHAR", 9) == 0) { char_counter++; result.chars[char_counter].code_point = 0; result.chars[char_counter].next_glyph_offset.x = 0; result.chars[char_counter].next_glyph_offset.y = 0; result.chars[char_counter].bounds.x = 0; result.chars[char_counter].bounds.y = 0; result.chars[char_counter].bounds.w = 0; result.chars[char_counter].bounds.h = 0; result.chars[char_counter].bitmap = NULL; result.chars[char_counter].bitmap_size = 0; } if (strncmp(line, "ENCODING", 8) == 0) { int code_point = 0; sscanf(line, "ENCODING %d\n", &code_point); if (code_point < 256) result.char_index_for_code_point[code_point] = char_counter; result.chars[char_counter].code_point = code_point; } if (strncmp(line, "DWIDTH", 6) == 0) { sscanf(line, "DWIDTH %d %d\n", &result.chars[char_counter].next_glyph_offset.x, &result.chars[char_counter].next_glyph_offset.y); } if (strncmp(line, "BBX", 3) == 0) { sscanf(line, "BBX %d %d %d %d\n", &result.chars[char_counter].bounds.w, &result.chars[char_counter].bounds.h, &result.chars[char_counter].bounds.x, &result.chars[char_counter].bounds.y); result.chars[char_counter].bounds.x += char_counter * 8; result.chars[char_counter].bounds.y = -result.chars[char_counter].bounds.y; } if (strncmp(line, "BITMAP", 6) == 0) { is_reading_bitmap = 1; } if (is_reading_bitmap) { if (strncmp(line, "ENDCHAR", 7) == 0) { is_reading_bitmap = 0; continue; } BDFFontChar *chair = &result.chars[char_counter]; chair->bitmap = realloc(chair->bitmap, chair->bitmap_size++); chair->bitmap[chair->bitmap_size - 1] = strtol(line, NULL, 16); } } fclose(fp); if (line) { free(line); } return result; } BDFFontChar bdf_char_by_code_point(BDFFontInfo *font, int code_point) { for (int i = 0; i < font->num_chars; i++) if (font->chars[i].code_point == code_point) return font->chars[i]; } int main(int argc, char **argv) { SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; BDFFontInfo font = bdf_read_font("ter-u12n.bdf"); printf("Loaded font with %d chars, width %d\n", font.num_chars, font.bounds.w); if (SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError()); return 1; } window = SDL_CreateWindow("Bitmap font test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN); if (window == NULL) { fprintf(stderr, "Failed to create a window: %s\n", SDL_GetError()); return 1; } renderer = SDL_CreateRenderer(window, -1, 0); if (renderer == NULL) { fprintf(stderr, "Failed to create a renderer: %s\n", SDL_GetError()); return 1; } SDL_Texture *font_texture = bdf_create_texture(renderer, &font); SDL_ShowWindow(window); const char *testmsg = "Hello, welcome to the bitmap font test!"; int is_running = 1; while (is_running) { static SDL_Event e; while (SDL_PollEvent(&e)) { switch (e.type) { case SDL_QUIT: is_running = 0; break; } } SDL_RenderClear(renderer); SDL_Rect dstrect = { 0, 0, 0, 0 }; for (int i = 0; i < strlen(testmsg); i++) { const char letter = testmsg[i]; const int char_index = font.char_index_for_code_point[letter]; BDFFontChar *glyph = &font.chars[char_index]; dstrect.w = glyph->bounds.w; dstrect.h = glyph->bounds.h; SDL_RenderCopy(renderer, font_texture, &glyph->bounds, &dstrect); dstrect.x += glyph->next_glyph_offset.x; dstrect.y += glyph->next_glyph_offset.y; } SDL_RenderPresent(renderer); SDL_UpdateWindowSurface(window); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }