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-rw-r--r--window.c221
1 files changed, 221 insertions, 0 deletions
diff --git a/window.c b/window.c
new file mode 100644
index 0000000..b7bc5fb
--- /dev/null
+++ b/window.c
@@ -0,0 +1,221 @@
+#include <SDL2/SDL.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+typedef struct {
+ int code_point;
+ SDL_Point next_glyph_offset;
+ SDL_Rect bounds;
+ char *bitmap;
+ int bitmap_size;
+} BDFFontChar;
+
+typedef struct {
+ SDL_Rect bounds;
+ BDFFontChar *chars;
+ int num_chars;
+ int char_index_for_code_point[128];
+} BDFFontInfo;
+
+/* Create a texture containing all of the glyphs in a specified BDF file. */
+SDL_Texture *bdf_create_texture(SDL_Renderer *renderer, BDFFontInfo *font)
+{
+ SDL_Texture *result;
+ SDL_Surface *surface = SDL_CreateRGBSurface(0, 8 * font->num_chars, font->bounds.h, 32, 0, 0, 0, 0);
+
+ printf("Made surface of size %dx%d\n", surface->w, surface->h);
+ SDL_LockSurface(surface);
+ for (int i = 0; i < font->num_chars; i++) {
+ BDFFontChar chair = font->chars[i];
+ for (int y = 0; y < font->bounds.h; y++) {
+ int bits_for_row = chair.bitmap[y];
+ for (int x = 0; x < 8; x++) {
+ int bit_index = 7 - x;
+ int current_bit = bits_for_row & (1 << bit_index);
+ int xp = x + i * 8;
+ int yp = y;
+ ((Uint32*)(surface->pixels))[xp + yp * surface->w] = current_bit ? 0xffffffff : 0;
+ }
+ }
+ }
+ SDL_UnlockSurface(surface);
+
+ result = SDL_CreateTextureFromSurface(renderer, surface);
+ if (result == NULL) {
+ fprintf(stderr, "Failed to create texture: %s\n", SDL_GetError());
+ }
+ SDL_FreeSurface(surface);
+ return result;
+}
+
+/*
+ * Loads a BDF font file into a data structure.
+ * TODO: This is extremely atrocious!
+ */
+BDFFontInfo bdf_read_font(const char *filename)
+{
+ FILE *fp;
+ char *line = NULL;
+ size_t len = 0;
+ ssize_t bytes_read;
+
+ BDFFontInfo result;
+ result.bounds.x = 0;
+ result.bounds.y = 0;
+ result.bounds.w = 0;
+ result.bounds.h = 0;
+ result.chars = NULL;
+ result.num_chars = 0;
+
+ fp = fopen(filename, "r");
+ if (fp == NULL) {
+ fprintf(stderr, "Failed to open file from %s\n", filename);
+ return;
+ }
+
+ int is_reading_bitmap = 0;
+ int char_counter = -1;
+ while ((bytes_read = getline(&line, &len, fp)) != -1) {
+ if (strncmp(line, "FONTBOUNDINGBOX", 15) == 0) {
+ sscanf(line, "FONTBOUNDINGBOX %d %d %d %d\n", &result.bounds.w,
+ &result.bounds.h,
+ &result.bounds.x,
+ &result.bounds.y);
+
+ }
+
+ if (strncmp(line, "CHARS", 5) == 0) {
+ sscanf(line, "CHARS %d\n", &result.num_chars);
+ result.chars = malloc(result.num_chars * sizeof(BDFFontChar));
+ }
+
+ if (strncmp(line, "STARTCHAR", 9) == 0) {
+ char_counter++;
+ result.chars[char_counter].code_point = 0;
+ result.chars[char_counter].next_glyph_offset.x = 0;
+ result.chars[char_counter].next_glyph_offset.y = 0;
+ result.chars[char_counter].bounds.x = 0;
+ result.chars[char_counter].bounds.y = 0;
+ result.chars[char_counter].bounds.w = 0;
+ result.chars[char_counter].bounds.h = 0;
+ result.chars[char_counter].bitmap = NULL;
+ result.chars[char_counter].bitmap_size = 0;
+ }
+
+ if (strncmp(line, "ENCODING", 8) == 0) {
+ int code_point = 0;
+ sscanf(line, "ENCODING %d\n", &code_point);
+ if (code_point < 256)
+ result.char_index_for_code_point[code_point] = char_counter;
+ result.chars[char_counter].code_point = code_point;
+ }
+
+ if (strncmp(line, "DWIDTH", 6) == 0) {
+ sscanf(line, "DWIDTH %d %d\n", &result.chars[char_counter].next_glyph_offset.x,
+ &result.chars[char_counter].next_glyph_offset.y);
+ }
+
+ if (strncmp(line, "BBX", 3) == 0) {
+ sscanf(line, "BBX %d %d %d %d\n", &result.chars[char_counter].bounds.w,
+ &result.chars[char_counter].bounds.h,
+ &result.chars[char_counter].bounds.x,
+ &result.chars[char_counter].bounds.y);
+ result.chars[char_counter].bounds.x += char_counter * 8;
+ result.chars[char_counter].bounds.y = -result.chars[char_counter].bounds.y;
+ }
+
+ if (strncmp(line, "BITMAP", 6) == 0) {
+ is_reading_bitmap = 1;
+ }
+
+ if (is_reading_bitmap) {
+ if (strncmp(line, "ENDCHAR", 7) == 0) {
+ is_reading_bitmap = 0;
+ continue;
+ }
+
+ BDFFontChar *chair = &result.chars[char_counter];
+ chair->bitmap = realloc(chair->bitmap, chair->bitmap_size++);
+ chair->bitmap[chair->bitmap_size - 1] = strtol(line, NULL, 16);
+ }
+ }
+
+ fclose(fp);
+ if (line) { free(line); }
+
+ return result;
+}
+
+BDFFontChar bdf_char_by_code_point(BDFFontInfo *font, int code_point)
+{
+ for (int i = 0; i < font->num_chars; i++)
+ if (font->chars[i].code_point == code_point)
+ return font->chars[i];
+}
+
+int main(int argc, char **argv)
+{
+ SDL_Window *window = NULL;
+ SDL_Renderer *renderer = NULL;
+
+ BDFFontInfo font = bdf_read_font("ter-u12n.bdf");
+ printf("Loaded font with %d chars, width %d\n", font.num_chars, font.bounds.w);
+
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ window = SDL_CreateWindow("Bitmap font test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
+ 640, 480, SDL_WINDOW_SHOWN);
+ if (window == NULL) {
+ fprintf(stderr, "Failed to create a window: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, 0);
+ if (renderer == NULL) {
+ fprintf(stderr, "Failed to create a renderer: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_Texture *font_texture = bdf_create_texture(renderer, &font);
+ SDL_ShowWindow(window);
+
+ const char *testmsg = "Hello, welcome to the bitmap font test!";
+
+ int is_running = 1;
+ while (is_running) {
+ static SDL_Event e;
+ while (SDL_PollEvent(&e)) {
+ switch (e.type) {
+ case SDL_QUIT:
+ is_running = 0;
+ break;
+ }
+ }
+
+ SDL_RenderClear(renderer);
+ SDL_Rect dstrect = { 0, 0, 0, 0 };
+ for (int i = 0; i < strlen(testmsg); i++) {
+ const char letter = testmsg[i];
+ const int char_index = font.char_index_for_code_point[letter];
+ BDFFontChar *glyph = &font.chars[char_index];
+
+ dstrect.w = glyph->bounds.w;
+ dstrect.h = glyph->bounds.h;
+ SDL_RenderCopy(renderer, font_texture, &glyph->bounds, &dstrect);
+
+ dstrect.x += glyph->next_glyph_offset.x;
+ dstrect.y += glyph->next_glyph_offset.y;
+ }
+ SDL_RenderPresent(renderer);
+ SDL_UpdateWindowSurface(window);
+ }
+
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+
+ return 0;
+}