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#include "ServerConnection.h"
#include <sys/types.h>
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <arpa/inet.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <unistd.h>
#endif
#include "ClientConnection.h"
static void error_and_die(const char* message)
{
perror(message);
exit(1);
}
ServerConnection::ServerConnection(int port)
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
error_and_die("Failed to initialize Winsock");
#endif
sockaddr_in address {};
int socket_options = 1;
if ((m_socket_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
error_and_die("Failed to create socket");
#ifndef _WIN32
if (setsockopt(m_socket_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &socket_options, sizeof(socket_options)) != 0)
error_and_die("setsockopt");
#endif
address.sin_family = AF_INET;
address.sin_addr.s_addr = htonl(INADDR_ANY);
address.sin_port = htons(port);
if ((bind(m_socket_fd, (sockaddr*)&address, sizeof(address))) < 0)
error_and_die("bind");
if ((listen(m_socket_fd, 10)) < 0)
error_and_die("listen");
}
ClientConnection ServerConnection::accept_client_connection() const
{
int client_socket = accept(m_socket_fd, (sockaddr*)nullptr, nullptr);
return { client_socket };
}
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