#include "train.h" #include "level.h" #include "bitmap.h" void TrainCar::update(Level& level) { auto tile = level.get(x, y); if (tile == 0) return; if (m_progress < 12) { m_progress++; return; } else { m_progress = 0; } auto n = level.get(x, y - 1); auto e = level.get(x + 1, y); auto s = level.get(x, y + 1); auto w = level.get(x - 1, y); if (m_dir == North) { if (n == SouthEast) m_dir = East; if (n == SouthWest) m_dir = West; y--; } else if (m_dir == East) { if (e == NorthWest) m_dir = North; if (e == SouthWest) m_dir = South; x++; } else if (m_dir == South) { if (s == NorthEast) m_dir = East; if (s == NorthWest) m_dir = West; y++; } else if (m_dir == West) { if (w == NorthEast) m_dir = North; if (w == SouthEast) m_dir = South; x--; } } void TrainCar::draw(Bitmap& bitmap, int xo, int yo) { int xx = (x - y) * (24 / 2) - xo; int yy = (x + y) * (24 / 4) - yo; bitmap.blit(m_sprite, xx, yy, 0, 0, 24, 24); }