#include "window.h" #include #include #include "bitmap.h" Window::Window(const char* title, int width, int height, int scale) : m_width(width), m_height(height), m_scale(scale) { if (SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError()); exit(1); } m_window = SDL_CreateWindow("Nonortho", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * scale, height * scale, SDL_WINDOW_SHOWN); m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED); m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height); m_isRunning = true; } Window::~Window() { SDL_DestroyTexture(m_texture); SDL_DestroyRenderer(m_renderer); SDL_DestroyWindow(m_window); SDL_Quit(); } void Window::update() { static SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: m_isRunning = false; break; case SDL_MOUSEBUTTONDOWN: m_mouseDown(event.button.button, event.button.x, event.button.y); break; case SDL_MOUSEMOTION: m_mouseMove(event.button.x, event.button.y); break; case SDL_MOUSEBUTTONUP: m_mouseUp(event.button.button, event.button.x, event.button.y); break; } } SDL_UpdateWindowSurface(m_window); SDL_Delay(10); } void Window::draw(Bitmap& bitmap) { SDL_RenderClear(m_renderer); SDL_UpdateTexture(m_texture, NULL, bitmap.data, m_width * 4); SDL_RenderCopy(m_renderer, m_texture, NULL, NULL); SDL_RenderPresent(m_renderer); }