#include "train.h" #include "bitmap.h" #include "level.h" void Train::update(Level& level) { auto tile = level.get(x, y); if (tile == 0) return; if (m_progress < 1.f) { m_progress += m_speed; return; } m_progress = 0.f; auto n = level.get(x, y - 1); auto e = level.get(x + 1, y); auto s = level.get(x, y + 1); auto w = level.get(x - 1, y); if (m_dir == North) { if (n == SouthEast) m_dir = East; if (n == SouthWest) m_dir = West; y--; } else if (m_dir == East) { if (e == NorthWest) m_dir = North; if (e == SouthWest) m_dir = South; x++; } else if (m_dir == South) { if (s == NorthEast) m_dir = East; if (s == NorthWest) m_dir = West; y++; } else if (m_dir == West) { if (w == NorthEast) m_dir = North; if (w == SouthEast) m_dir = South; x--; } nextTile(); } void Train::draw(Bitmap& bitmap, int xo, int yo) { float xi = ((float)x + (float)(m_nextX - x) * m_progress) * 24; float yi = ((float)y + (float)(m_nextY - y) * m_progress) * 24; int xx = (int)((xi - yi) / 2.f - (float)xo); int yy = (int)((xi + yi) / 4.f - (float)yo); bitmap.blit(m_sprite, xx, yy, 0, 0, 24, 24); } void Train::setPosition(int tx, int ty) { x = tx; y = ty; m_progress = 0.f; nextTile(); } void Train::nextTile() { if (m_dir == North) { m_nextX = x; m_nextY = y - 1; } if (m_dir == East) { m_nextX = x + 1; m_nextY = y; } if (m_dir == South) { m_nextX = x; m_nextY = y + 1; } if (m_dir == West) { m_nextX = x - 1; m_nextY = y; } }