#include "train.h" #include #include "bitmap.h" #include "level.h" static const Bitmap SPRITES("res/car.png"); void Train::update() { if (m_next) { m_speed = m_next->m_speed; m_progress = m_next->m_progress; } else { auto tile = m_level.get(x, y); if (TILE_TYPE(tile) != TileTrack) return; } m_speed *= m_acceleration; if (m_progress < 1.f) { m_progress += m_speed; return; } if (m_next) { x = m_nextX; y = m_nextY; m_nextX = m_next->x; m_nextY = m_next->y; m_progress = 0.f; findDirection(); } setPosition(m_nextX, m_nextY); } void Train::draw(Bitmap& bitmap, int xo, int yo) { float xi = ((float)x + (float)(m_nextX - x) * m_progress) * TileSize; float yi = ((float)y + (float)(m_nextY - y) * m_progress) * TileSize; int xx = (int)((xi - yi) / 2.f - (float)xo); int yy = (int)((xi + yi) / 4.f - (float)yo); int tx = 0; if (m_dir == East || m_dir == West) tx = 24; bitmap.blit(SPRITES, xx, yy, tx, 0, TileSize, TileSize); } void Train::setPosition(int tx, int ty) { x = tx; y = ty; m_progress = 0.f; findDirection(); findNextTile(); } Point2D Train::getSpritePosition() const { int xi = ceil((float)x + (float)(m_nextX - x) * m_progress); int yi = ceil((float)y + (float)(m_nextY - y) * m_progress); return { xi, yi }; } void Train::addVehicle(Train* newTrain) { if (!m_prev) { m_prev = newTrain; newTrain->m_next = this; } else { m_prev->addVehicle(newTrain); } } void Train::findDirection() { auto dir = TILE_DATA(m_level.get(x, y)); if (m_dir == North) { if (dir == SouthEast) m_dir = East; if (dir == SouthWest) m_dir = West; if (dir == EastWest) m_dir = East; } else if (m_dir == East) { if (dir == NorthWest) m_dir = North; if (dir == SouthWest) m_dir = South; if (dir == NorthSouth) m_dir = South; } else if (m_dir == South) { if (dir == NorthEast) m_dir = East; if (dir == NorthWest) m_dir = West; if (dir == EastWest) m_dir = West; } else if (m_dir == West) { if (dir == NorthEast) m_dir = North; if (dir == SouthEast) m_dir = South; if (dir == NorthSouth) m_dir = North; } } void Train::findNextTile() { if (m_dir == North) { m_nextX = x; m_nextY = y - 1; } if (m_dir == East) { m_nextX = x + 1; m_nextY = y; } if (m_dir == South) { m_nextX = x; m_nextY = y + 1; } if (m_dir == West) { m_nextX = x - 1; m_nextY = y; } }