From 52a1ea81be11b8860e7f2b7141fcaf2329630b9f Mon Sep 17 00:00:00 2001 From: cflip Date: Mon, 21 Mar 2022 21:48:11 -0600 Subject: Implement simple level saving and loading For now, it just reads and writes the width, height, and tile data to 'level.non' --- src/main.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 9281b2c..152021e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -65,6 +65,15 @@ int main(int argc, char** argv) hoveredTile = ScreenToTile({ mx, my }); }); + window.onKeyDown([&](int keycode) { + if (keycode == 's') { + level.save(); + } + if (keycode == 'l') { + level.load(); + } + }); + while (!window.shouldClose()) { window.update(); bitmap.clear(0xff224466); -- cgit v1.2.3