From f02693eed80de7ebf1d03f3d7a8069dd8a3b53ae Mon Sep 17 00:00:00 2001 From: jusipat Date: Tue, 25 Jan 2022 10:35:31 -0700 Subject: Added music player --- main.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 9e3b621..9499e7e 100644 --- a/main.cpp +++ b/main.cpp @@ -2,9 +2,14 @@ #include #include "window.h" +#include "windows.h" #include "bitmap.h" #include "level.h" +#include "iostream" +#pragma comment(lib, "winmm.lib") // For audio files + + struct Point2D { float x, y; }; @@ -85,10 +90,16 @@ int main(int argc, char **argv) Bitmap bitmap(Width, Height); + //bool audio_play1 = PlaySound(TEXT("res\\Starliner.wav"), NULL, SND_LOOP | SND_ASYNC); + //Adds Starliner.wav and plays it on startup and loops, + //I imagine this would get very annoying during debug so it's commented out for now. + int xOffs = 0, yOffs = 0; int xDrag, yDrag; bool isDragging = false; + + window.onMouseDown([&](int button, int x, int y) { if (button == 1) { static const auto update_direction = [&](int xt, int yt) { -- cgit v1.2.3