summaryrefslogtreecommitdiff
path: root/src/level.cpp
AgeCommit message (Collapse)Author
2022-03-23Simplify track sprite lookupcflip
2022-03-23Prevent oversized levels from savingcflip
The current level format uses bytes to store the width and height, so levels that are larger than that are not allowed to be saved. I don't think that the game will need levels larger than 255x255, but if it does then the level format can be updated.
2022-03-23Reallocate tilemap on level loadcflip
This prevents some issues with loading levels that are larger than the current one.
2022-03-21Implement simple level saving and loadingcflip
For now, it just reads and writes the width, height, and tile data to 'level.non'
2022-03-21Add a basic wall tilecflip
2022-03-06Create new tile byte formatcflip
Track tiles now have their direction information stored in the high 4 bits of the tile byte, creating a clearer separation between the type of tile and other persistent data. This will make the code more managable for adding new tile types and with the new macros and enums the code is much easier to read and understand.
2022-03-03Keep list of all vehicles in Level classcflip
Newly created vehicles are now to be added to the Level, which automatically updates and renders them. This infrastructure will be needed for depth sorting and eventually level saving.
2022-02-27Add highlight on hovered tilescflip
2022-02-27Miscellaneous code cleanupcflip
2022-02-27Add ClangFormat configurationcflip
2022-01-29refactor: adjust the project infra. (#1)Jun Zhang
* refactor: adjust the project infra. This patch adds cmake build system to the project, and adjust infrastructure stuff. Signed-off-by: Jun Zhang <jun@junz.org> * fix: remove compiler flags that only exist in GCC. Signed-off-by: Jun Zhang <jun@junz.org>