extends Control func _input(event): if event.is_action_pressed("escape"): var pause_toggle = !get_tree().paused get_tree().paused = pause_toggle visible = pause_toggle func _on_RestartButton_pressed(): get_tree().reload_current_scene() get_tree().paused = false reset_variables() func _on_OptionsButton_pressed(): add_child(preload("res://scenes/optionsmenu.tscn").instance()) func _on_HelpButton_pressed(): pass func _on_QuitButton_pressed(): get_tree().change_scene("res://scenes/mainmenu.tscn") get_tree().paused = false reset_variables() func reset_variables(): global_variables.score = 0 global_variables.timer_zero = false