extends CanvasLayer var time_left = 30 func _ready(): $ScoreLabel.text = "Score: " + str(global_variables.score) $TimerLabel.text = "Time: " + str(time_left) $Timer.start() func _on_Hoop_score(): $ScoreLabel.text = "Score: " + str(global_variables.score) time_left += 10 update_timer() func update_timer(): $TimerLabel.text = "Time: " + str(time_left) func _on_Timer_timeout(): if time_left > 0: time_left -= 1 update_timer() else: global_variables.timer_zero = true $Timer.stop() $Control.visible = true