extends Camera2D func _process(_delta): position = ($"../Basketball".position + $"../Hoop".position) / 2 #if $"../Basketball".position.distance_to($"../Hoop".position) > limit_bottom: #set_zoom(Vector2(1, 1) * ($"../Basketball".position.distance_to($"../Hoop".position) / limit_bottom)) if ($"../Basketball".position.distance_to($"../Hoop".position) + $"../Basketball".drag_radius ) > limit_right: set_zoom(Vector2(1, 1) * (($"../Basketball".position.distance_to($"../Hoop".position) + $"../Basketball".drag_radius) / limit_right)) else: set_zoom(Vector2(1, 1))