[gd_scene load_steps=6 format=2] [ext_resource path="res://textures/basketball.png" type="Texture" id=1] [ext_resource path="res://scripts/basketball.gd" type="Script" id=2] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.5 [sub_resource type="CircleShape2D" id=1] radius = 40.0 [sub_resource type="CircleShape2D" id=3] radius = 150.0 [node name="Basketball" type="RigidBody2D"] physics_material_override = SubResource( 2 ) script = ExtResource( 2 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 5, 5 ) texture = ExtResource( 1 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 3 ) [connection signal="mouse_entered" from="Area2D" to="." method="_on_Area2D_mouse_entered"] [connection signal="mouse_exited" from="Area2D" to="." method="_on_Area2D_mouse_exited"]