[gd_scene load_steps=6 format=2] [ext_resource path="res://textures/basketball.png" type="Texture" id=1] [ext_resource path="res://scripts/basketball.gd" type="Script" id=2] [ext_resource path="res://textures/release_indicator.png" type="Texture" id=3] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.65 [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="Basketball" type="RigidBody2D"] physics_material_override = SubResource( 2 ) script = ExtResource( 2 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="GhostSprite" type="Sprite" parent="."] visible = false modulate = Color( 1, 1, 1, 0.494118 ) texture = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="InnerShape" type="Area2D" parent="."] [node name="CollisionShape2D2" type="CollisionShape2D" parent="InnerShape"] shape = SubResource( 1 ) [node name="ReleaseIndicator" type="Sprite" parent="."] visible = false modulate = Color( 1, 1, 1, 0.498039 ) texture = ExtResource( 3 ) offset = Vector2( 0, -2 ) [connection signal="mouse_entered" from="InnerShape" to="." method="_on_InnerShape_mouse_entered"] [connection signal="mouse_exited" from="InnerShape" to="." method="_on_InnerShape_mouse_exited"]