From f401ea5a25eafe87adc03b4f574ab7c41881763f Mon Sep 17 00:00:00 2001 From: Logan Date: Mon, 30 Jan 2023 16:56:22 -0700 Subject: Ensure scores are only counted when object is basketball --- scripts/hoop.gd | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'scripts') diff --git a/scripts/hoop.gd b/scripts/hoop.gd index c74afe6..77de7b4 100644 --- a/scripts/hoop.gd +++ b/scripts/hoop.gd @@ -4,12 +4,15 @@ signal score var has_scored = false -func _on_Area2D_body_exited(_body): +func _on_Area2D_body_exited(body): + print(body) + if body.name == "Basketball": # Prevent scoring multiple points with one basketball throw. - if !has_scored and !global_variables.timer_zero: - global_variables.score += 1 - has_scored = true - emit_signal ("score") + if !has_scored and !global_variables.timer_zero: + print("SCORE!!!") + global_variables.score += 1 + has_scored = true + emit_signal ("score") func _on_Basketball_reset(): has_scored = false -- cgit v1.2.3