From 181f0aa422df02c14c9a4be9b59835661b3c5c07 Mon Sep 17 00:00:00 2001 From: Logan Date: Thu, 29 Sep 2022 12:37:32 -0600 Subject: Added improvements to camera logic and zooming. We'll probably want to refactor this at some point as it feels like it's a pretty rough implementation, but it works and works well enough. --- scripts/camera.gd | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'scripts') diff --git a/scripts/camera.gd b/scripts/camera.gd index 264bc68..fb76159 100644 --- a/scripts/camera.gd +++ b/scripts/camera.gd @@ -2,3 +2,9 @@ extends Camera2D func _process(_delta): position = ($"../Basketball".position + $"../Hoop".position) / 2 + #if $"../Basketball".position.distance_to($"../Hoop".position) > limit_bottom: + #set_zoom(Vector2(1, 1) * ($"../Basketball".position.distance_to($"../Hoop".position) / limit_bottom)) + if ($"../Basketball".position.distance_to($"../Hoop".position) + $"../Basketball".drag_radius ) > limit_right: + set_zoom(Vector2(1, 1) * (($"../Basketball".position.distance_to($"../Hoop".position) + $"../Basketball".drag_radius) / limit_right)) + else: + set_zoom(Vector2(1, 1)) -- cgit v1.2.3