From f4381c59c1d239400fbd787fe3a5247f0c535460 Mon Sep 17 00:00:00 2001 From: Logan Date: Sun, 30 Apr 2023 18:51:05 -0600 Subject: Move to Godot 4 and fixes --- scenes/hoop.tscn | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'scenes/hoop.tscn') diff --git a/scenes/hoop.tscn b/scenes/hoop.tscn index 5463a18..7183d85 100644 --- a/scenes/hoop.tscn +++ b/scenes/hoop.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=6 format=2] -[ext_resource path="res://textures/hoop_fore.png" type="Texture" id=1] -[ext_resource path="res://textures/hoop_back.png" type="Texture" id=2] +[ext_resource path="res://textures/hoop_fore.png" type="Texture2D" id=1] +[ext_resource path="res://textures/hoop_back.png" type="Texture2D" id=2] [ext_resource path="res://scripts/hoop.gd" type="Script" id=3] [sub_resource type="SegmentShape2D" id=1] @@ -9,17 +9,17 @@ a = Vector2( 5.8, -12.4 ) b = Vector2( -4.6, 11.4 ) [sub_resource type="RectangleShape2D" id=2] -extents = Vector2( 6.3, 0.55 ) +size = Vector2( 6.3, 0.55 ) [node name="Hoop" type="StaticBody2D"] script = ExtResource( 3 ) -[node name="BackgroundSprite" type="Sprite" parent="."] +[node name="BackgroundSprite" type="Sprite2D" parent="."] light_mask = 4 z_index = -1 texture = ExtResource( 2 ) -[node name="ForegroundSprite" type="Sprite" parent="."] +[node name="ForegroundSprite" type="Sprite2D" parent="."] position = Vector2( -12, 16 ) z_index = 1 texture = ExtResource( 1 ) @@ -32,7 +32,7 @@ shape = SubResource( 1 ) position = Vector2( -21.8, 6.6 ) rotation = 0.546288 scale = Vector2( 0.5, 1 ) -polygon = PoolVector2Array( 0.762794, -5.14728, 5.32917, 3.9975, 2.25312, 4.93263, -3.35769, 0.318554 ) +polygon = PackedVector2Array( 0.762794, -5.14728, 5.32917, 3.9975, 2.25312, 4.93263, -3.35769, 0.318554 ) [node name="Area2D" type="Area2D" parent="."] @@ -43,7 +43,7 @@ shape = SubResource( 2 ) [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="."] position = Vector2( -12.5, 14.4 ) rotation = 3.14159 -polygon = PoolVector2Array( 10.9, 3.20002, -11.1, 3.19997, -8.49998, -3.60003, 7.50002, -3.59999 ) +polygon = PackedVector2Array( 10.9, 3.20002, -11.1, 3.19997, -8.49998, -3.60003, 7.50002, -3.59999 ) one_way_collision = true [connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"] -- cgit v1.2.3